If given enough time, Jund decks can grind out nearly any other strategy thanks to the immense value that each of the archetype's cards often offer. Jund: SekKuar, Deathkeeper, just started out seeing how many sacrifice payoffs I could. Jund is known for presenting a fair game plan and having the tools to beat any deck thanks to its access to the game's most powerful creatures, removal, and discard effects. Grixis Storm a Commander deck by sweatywizardry MTG DECKS. SekKuar, Deathkeeper is an oil painting I created for Magic the Gatherings Coldsnap. Many players wish to relive Jund's heyday, resulting in the construction of Jund Commander decks far and wide. Magic The Gathering, magic cards, singles, decks, card lists, deck ideas, wizards of the coast, all of the cards you need at great prices are available at Cardkingdom. I think fetch lands are the worst designed cards in MTG history. Updated on by Chris Stomberg: Jund is arguably the most beloved color trio in all of Magic due to its long-time run as one of the top Modern decks prior to the printings of Modern Horizons. Jund: SekKuar, Deathkeeper, just started out seeing how many sacrifice. So today, we're going to examine the Jund options available to you in the Commander format and see which are the most potent. EDH Recommendations and strategy content for Magic: the Gathering Commander. Of the three-color combinations, Jund - the identity of black, green, and red - is often known for its combination of aggression, land synergies, and removal. Other than that, a well-timed Living Death will just throw the game in your favor. ago Most of the time with Sek'Kuar I just win by playing a REAL grindy game and beating down opponents while imposing resource denial on them. RELATED: Magic: The Gathering – The Best Mono-Blue Commandersįor many, this is an incentive to select a commander that is of several colors, as it opens up access to a larger card pool. Sek'Kuar, Deathkeeper - (G) (MC) (MW) (CD) cardname or cardnameSET to call 1 CruelOptimist 6 yr. While your card choice is important in each of the game's formats, it is especially so in Commander, as you can only include cards in your deck that are within their commander's color identity. In Magic: The Gathering's widely popular Commander format, you construct decks around legendary creatures, allocated as a deck's commander.
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